


- #BRUTEFORCE SAVEDATA NOT WORKING SERIAL#
- #BRUTEFORCE SAVEDATA NOT WORKING PATCH#
- #BRUTEFORCE SAVEDATA NOT WORKING CODE#
Mirage Arena has no multiplayer, and thus also has neither custom D-Links nor any use for friendship commands like Group Curaga over normal Curaga besides story party members. KH2.5 altered the way Mirage Arena handles player coloration. In addition to Red, Green and Blue, there is a hidden Alpha value for coloring Mirage Arena player models. Additionally, if you import a Birth by Sleep Final Mix PSP save into the PS3 or vice-versa, it will ramp up at least one of the starting RGB values to a previously unknown 199%, which you can change back, and the A value to 50%, which you can't. Barring a creative hex edit of your save file, you will spend the rest of the game's Mirage battles as transparent as a ghost.

#BRUTEFORCE SAVEDATA NOT WORKING PATCH#
The original Japanese menu font characters are present within the English version of the game and have not been upscaled, so importing non-English Patch gamesaves results in a lot of PSP-quality Japanese text. For the same reason, you will have to manually edit the gamesaves to make Finish Commands previously unlocked in Japanese into English again, and those characters use two bits for information instead of 1, as BBSFM uses a version of Shift-JIS to encode all those characters. For accented Latin characters, I've compiled a partial list at viewtopic.php?f=13&t=6059. With all this in mind, it would appear that identifying the significance of several of the save files' Hex values and adding them to Yosh's program would make the conversion process a lot simpler.
#BRUTEFORCE SAVEDATA NOT WORKING CODE#
The source code for version 0.4 is available freely on the net, so with that in mind, I may just code up and compile some updates to the BBSFM Save Editor.ĮDIT: I've recently discovered that the same is true of KH2FM that you can import PS3 saves to the PS2. You need Bruteforce Savedata, Mymc 2.6, either a Hex Editor or PS2 Save Editor, and optionally the KH2.5HD checksum tool.ġ. Use Bruteforce to decrypt/encrypt the PS3 saves in the folder BLUS31460-BISLPM66675FM. They'll be named USR-# with # being the save's numbered slot.Ģ. Use Mymc to open a memory card file containing a previous KH2FM save and extract it to a. Backup this file because it will be overridden!Ģ.5. (Optional) Edit the savefile with a Hex Editor and use the KH2.5HD checksum tool to re-verify the save.ģ. Use the Save or Hex editor to isolate the part of the save containing BISLPM-66675FM-# and replace it with the USR-# file. If using Save Editor, rename it to that file before import.Ĥ. Using Mymc, DELETE the save you just exported and reimport the newly modified version you just made. If you try to import it without deleting the original, the import WILL be corrupt.ĥ.
#BRUTEFORCE SAVEDATA NOT WORKING SERIAL#
#BRUTEFORCE SAVEDATA CHEAT PATCH SERIAL NUMBERS#.
